My other stuff
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Never meet your heroes, they said. Welp, I've been lucky enough to work for some of the industry's best editorial minds and despite the aforementioned warning, it turns out you can learn a lot running one of gaming's most storied publications.
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It's safe to say that when I was a kid, games took up the bulk of my time. They were pretty much my entire childhood, and chances are if I wasn't playing the latest release, I was talking about the best way to get past that one boss in level three who kept showing up, or I was pouring over the pages of my favorite gaming magazines, reading and re-reading about its hotly anticipated sequel.
Be it Nintendo Power, Gamepro, Gamefan, or the mighty Electronic Gaming Monthly (or EGM for short), my friends and I were always sneaking a peek at one of them during class. Heck, we even went so far as to make our own video game 'zine in 6th grade (featuring a hand-drawn Skate-or-Die cover illustrated yours truly)! New screenshots straight from Japan, unbelievable cheat codes, ads for Gamecave featuring stuff we could never afford...man, what a time to be alive!
So, imagine how thrilled I was when a couple decades later, a good friend of mine called me up and asked me if I wanted to come join him and the rest of the gang put together the Electronic Gaming Monthly!!
I still can't believe it to this day, but well, when they ask you to join the Review Crew, you say "yes."
'Nuff said.
Now, while I had worked for a print publication prior to EGM, it was to be my first full-time print gig but that quickly changed when the publisher decided to launch a full-fledged online content site. Then an interactive digital companion to the print publication for tablets. Then develop more of a social media presence. Then let us wacky kids start a podcast. Then ask me to replace the current executive editor. Then take on a project called Gamecenter, the official video game magazine for Walmart. It seemed like each new month came with a new challenge, leaving the crew scrambling anew.
But the fun part?
We were asked to do so with minimal increases to our in-house staff and freelance budgets, meaning that there was an incredible amount of planning required to ensure that we made the most of every interview, press event, and trade show to gather and parse content such that every last beast noted above got their fill.
Luckily, the organization required to keep up with the admittedly frenetic pace of things was fairly similar to the daily demands I'd encountered while running online ops for the folks at Gamefan Online and IGN.com, and the team we had was nothing short of extraordinary, despite many of them being relative rookies.
All-in-all, the opportunity to work hand-in-hand with a veteran publisher who loved to push the envelope seemed daunting at the time, but it definitely taught me a lot about the importance of consistency, communication, and collaboration, as nothing short of a well-oiled machine would have managed to make such a journey.
Ah, the Electronic Entertainment Expo. It's funny to think that those three measly words can illicit an avalanche of emotion, but as anyone who's worked in the industry will tell you, you either loved, hated, or love/hated it and any other response meant you somehow weaseled your way in without having to work.
It's an important distinction, as there was a massive difference in your overall health and well-being, depending. Working meant some fresh hell like manning a booth to demo your product, attending countless appointments, or (like us journos often did) running around like a crazy person trying to see everything only to rush off to a host of after-hours events to show face.
It led to many a sleepless night, some seriously insistent headaches, and even the ever-popular "E3 Flu" but I tell you what:
I wouldn't have missed it for the world.
I say this because, for all the effort, angst, and eventual illness, there was nothing quite like hitting the show as a games writer. Not only because you got to see almost every title you'd been wondering about that year, but also because it gave you a chance to catch up with so many outside your circle; what they were working on, how their families were doing, and what they had seen that you simply had to find time for before the show was said and done.
It changed a lot since the EGM days and hearing that it is, at the very least, taking a big break for a few years may make the event planners and publicists among us smile, but me?
I'll always miss it.
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