WHAT
A
WIERDO.

My professional journey started almost 20 years ago, when a wide-eyed kid from West Virginia somehow managed to turn a small business based out of his dorm room into an opportunity to run online operations for one of his favorite gaming publications, Gamefan Magazine.

From there, I had the chance to help lead the charge for IGN.com's Dreamcast channel, which opened the door to over a decade in game development on everything from pigskin mainstays to start-up Free-to-Plays, with a dash of Emergency Management activity during the COVI-19 crisis thrown in for good measure.

I currently reside in the hellaciously hot outdoor over of Austin, TX with my incredible partner and a host of fuzzy children, devouring media, working on a fantasy novel, and tinkering with new tech. It's been a wild, weird ride thus far, and I can't wait to see where life leads me as I find my next home.

Oh, and...please note: No Kirbys were pummeled during the creation of this portfolio.

Fun Memories

The Stuff That Winds My Clock

Not that anyone twists up a time-telling device these days, but yeah..you get it. Thanks to over a decade working in various roles throughout the interactive entertainment industry, I've had the opportunity to ply my trade across a host of disciplines:

Production

We all know the basics: on time, on budget, on point.

But beyond al the spreadsheets and schedules, I've come to find that the opportunity to lead through service is what makes the work worthwhile.

To me, that means getting to know your teammates as well as studio leadership, then striving to develop and maintain a shared sense of purpose, responsibility, and success.

Game Design

Every developer I've ever worked with has a passion project; their "one great idea" they long to make real.

The thing is, the process of taking them from concept to completion is where insight, ability, and effort converge.

As a designer, I strive to deliver innovative, efficient, scalable features that hit their mark and offer collaborators the same sense of pride I'm seeking.

Content

Tools, technology, and the ever-expanding definition of what constitutes a game has made it easier than ever to get a title to market.

That can make it a bit tricky for even the best to find their audience.

In light of these hurdles, few things are more enjoyable than leveraging content to help them stand out,  allowing gamers to discover, anticipate, and sing the praises of the final product.

Folks I've Worked With